![]() LK, Light Kick, Short: The weakest kick button. HP, Hard Punch, Fierce: The strongest punch button. MP, Medium Punch, Strong: The medium strength punch button. LP, Light Punch, Jab: The weakest punch button. Hitstun: The duration after you are struck with an attack and cannot defend. Blockstun: The duration after you block an attack and cannot move. Some games require very strict timing on when you can perform a reversal. Reversal: Executing a move as you're standing up. Overhead Attack: An attack performed on the ground that must be blocked high. Negative Edge: In certain fighting games where releasing an attack button can activate a special move just as well as pressing the button can. Sweep: Refers to any normal move that knocks the opponent off their feet. Since the opponent cannot defend himself against this, juggles are always counted towards the combo counter. Juggle: Hitting a fighter who has already been knocked into the air. Refers to moves that strike the opponent after they have been knocked down. For example, Chun-Li's crouching Medium Kick in Third Strike is a very high priority move that will beat out a huge amount of other moves. Priority: A term used to address how well a certain move or attack will defeat others. Mashing, Masher: Repeatedly pressing the buttons as quickly as possible, sometimes for no reason or with no sense of purpose. Rushdown: Refers to a relentless offensive style, mixing it up and attacking so rapidly that the opponent doesn't have time to adapt. Turtle: Someone who fights in a extremely defensive style, taking very few offensive risks and countering the moves his opponent does. Spamming: Repeatedly doing a move over and over and over again, usually a "safe" attack that cannot be countered easily.Spamming: Repeatedly doing a move over and over and over again, usually a "safe" attack that cannot be countered easily. ![]() Usually it breaks down to people arguing about why a certain tactic is, or is not effective, and offering several reasons for their opinions. Theory Fighter: Discussing tactics, strategies and theories with other players. Scrub: A player who thinks that there good, however there terrible. GGs/Good Games: Normally said after players play a match/set, and is a sign of respect & good nature. Lag tactics: The use/abuse of lag that is associated with online play, using tactics that normally wouldn't work through normal gameplay -Dropper/Puller: A Player who pulls out of an online match when there are just about to receive a loss. Cross Up: An attack that makes the opponent have to block inreverse -Zoning: The action/attempt of trying to postion your opponent on the screen, so you have the tactical advantage. ![]() Tick throw: when a Player throw out a safe move and then follows up with a grab, often easy to perform. Link:The timing of one move to another at a precise timing that often leads to a combo. Buffering/Canceling:This means performing a move that then can be canceled to another. ![]() Fighting game terms -Bread n butter (BnB): A Bread & butter combo/technique is a combo/techique that nearly everyone uses as its strong & effective -Safe: A move/attack that is safe if blocked against, usually because it creates enough hitstun & also has very low recovery -Poke: A quick safe jab, that can be hard to punish -Cheap/Cheese: This is means abusing certain moves that are easy performed for how powerful they are. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |